![]() Its got tilt functions, hit combinations as well as drop and dead catches, bounce and flip passes, bang backs, death saves, magnetic fields and countless other exciting features. The table contains over 150 animated parts and thousands of frames of rendered FMV animation for the LED display. The table sports 3D LED displayed sub-games and parallel objectives, transparent ramps, user-controllable moving gadgets, moving mechanical parts and wild sound effects and music. Only Worms Pinball offers an action packed pinball simulation of pure wormage! Worms Pinball leaves nothing to the imagination. Battle with honour through the mystic art of Worms Kung-Fu or hang at high noon with the grizzliest, pinkest cowboys this side of Texas. The Worms crew returns, and this time theyve got balls! The classic Worms Pinball sends the cute little pink guys spinning across one of the most realistic pinball tables ever created. The latter makes it possible to import into the game files in image formats, which the game converts into playable terrains. A random terrain generator and a terrain-import system are provided as well. Custom teams can be created, and players are able to edit their special weapons, grave markers, flags, victory fanfares, and voice sets, which can be imported into the game from outer sources. The game includes an expansive editor that allows players to customize nearly every aspect of the game. In some situations, the worms can also jump, swing by rope, and descend with a parachute. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. The player and the opponent exchange these shots in a turn-based fashion. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. Like the previous Worms installments, the game is an artillery variant. Shots leave craters in the ground, and complex tunnels can be formed.Ī sequel to Worms 2, Worms Armageddon expands upon its predecessor by enhancing a few facets of gameplay and including play over the Internet through Team 17's WormNet. There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). The others include a Fire Punch, dynamite, air strikes, and utilities such as ropes and girders. There's a lot of weapons available - the standard ones as bazookas (which is affected by the (random) wind settings and gravity) and grenades. ![]() Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. However, there is a time limit to make a move also, if the worm falls from a great height, it loses health and the turn ends immediately and if a worm falls into water or offscreen, it dies. The worm can crawl left and right or jump. Each turn, the player can control one specific worm from his team. Upon death, a worm explodes, causing damage to everyone around. ![]() Each worm has 100 hit points, and dies when his hit points fall to 0. ![]() It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. The games and manuals are in Very Good condition, there is cracks to the cases. ![]()
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